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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLES2 difference test.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";
var wtu = WebGLTestUtils;
description("Tests the few differences between WebGL and GLES2");

var gl = wtu.create3DContext(undefined, {stencil:true});
var program = wtu.loadStandardProgram(gl);
gl.useProgram(program);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");

debug("");
debug("Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");

wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");

debug("");
debug("Verify that in depthRange zNear <= zFar");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.depthRange(20, 10)");

debug("");
debug("Verify that front/back settings should be the same for stenclMask and stencilFunc");
gl.enable(gl.STENCIL_TEST);
shouldBe("!!gl.getParameter(gl.STENCIL_BITS)", "true");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMask(255)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.FRONT, 1)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.BACK, 1)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");

wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFunc(gl.ALWAYS, 0, 255)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1)");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1)");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");

debug("");
debug("Verify that *LENGTH are undefined");
shouldBeUndefined(gl.INFO_LOG_LENGTH);
shouldBeUndefined(gl.SHADER_SOURCE_LENGTH);
shouldBeUndefined(gl.ACTIVE_UNIFORM_MAX_LENGTH);
shouldBeUndefined(gl.ACTIVE_ATTRIB_MAX_LENGTH);
shouldBeUndefined(gl.ACTIVE_ATTRIBUTE_MAX_LENGTH);

debug("");
debug("Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported");
shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.BROWSER_DEFAULT_WEBGL");
gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.NONE");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error");

debug("");
debug("Verify that drawingBufferWidth and drawingBufferHeights are implemented");
shouldBeTrue("gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0");

debug("");
debug("Verify that bindAttribLocation rejects names start with webgl_ or _webgl_");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bindAttribLocation(program, 0, 'webgl_a')");
wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bindAttribLocation(program, 0, '_webgl_a')");

debug("");
debug("Verify that NaN line width is not accepted");
wtu.shouldGenerateGLError(gl, gl.INVALID_VALUE, "gl.lineWidth(NaN)");

var successfullyParsed = true;
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